Game Mastery Part 3
The Art of Killing Characters

As a GM I hate to kill characters, and it’s not just about not wanting to hurt feelings either, there are very practical considerations. I work for hours to help each player carefully construct a detailed background, balancing desires with what the system allows. I also invest more hours creating stories that meld meaningfully with […]

Game Mastery Part 1
Core Components

I have had the pleasure to be both a player of Tabletop RPGs and as a Games Master (GM), or Dungeon Master (DM) if you prefer. I run games because I enjoy the creative outlet, but I also run games because people like how I run them. There is no hard and fast rule to […]